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name; Tai
contact; Here or plurk or AIM is fine!
other characters played; Tidus!

character; Rinoa Heartilly
series; Final Fantasy VIII
point in canon; End of her game
age; Seventeen
zodiac sign; She was born March 3, which makes her a Pisces.
job; Black Mage for now, though she's gonna work on getting the stuff for White Mage as well
special abilities; While she has not been trained as a SeeD the way all the rest of her friends have, Rinoa is no slouch in combat. She has a natural bent for magic, and chose her projectile pinwheel weapon specifically because she doesn't have traditional combat training - it's something that just requires her to point and shoot, and even if her aim is off a little it's too big to miss as long as she's not firing wildly. (She likely won't have that available in Ivalice, which will make her pout.)

But she has become a Sorceress unexpectedly, placing her on an even level with and far above the SeeDs in most matters. She's still no good at hand-to-hand combat, but now her magic is instinctual and much more powerful than theirs, and she no longer needs to junction magic. She can use all forms of magic from her world, and as a Sorceress gets some neat tricks that she hasn't wanted to learn more about, such as taking over a person's mind and phasing through solid objects. She doesn't know if she can do those sorts of things too and doesn't want to learn more about them (though she can and might have to later); she's been subject to too many of them herself to want to have the power to do those things to other people.

Magic and ranged combat are her strengths, especially after the Sorceress transfer. If she delves deep into her Sorceress powers, she can descend into a berserker state where she grows a pair of white wings and begins casting high-powered magic indiscriminately at whatever she's fighting, with five times the normal force behind her spells. Unfortunately, there's no way to snap her out of that state once she goes into it aside from death, much shaking, or blunt force trauma.

As a Sorceress, she also shares something of a psychic connection with her Knight, in this case Squall. They can communicate without words and share a sense for the other being in danger, even across long distances. It's still a fairly new skill, and they're not sure just how far it extends yet. For now, at least they know that the other is always all right, and can do something about it immediately if they aren't.

history; Have a wiki link
previous game history; Nope, basic thing. Just her own adventure at home (which was traumatic enough).
personality; Rinoa Heartilly is a young woman that is stuck on the cusp of adulthood, teetering on the edge and beginning to step over. She is cheerful, bright, a light in the darkness for more than one person, someone determined to bring good to the world in any way she can, even if some of her choices don't show proper planning. She's been forced to grow up quickly since meeting the SeeDs, and while she's still trying to come to terms with several of the lessons she learned and decisions she made, she's confident in herself and her friends, honestly believing that things will turn out for the best.

She has a cheerful spirit that doesn't give up. She is immediately friendly with every person she meets, flirting with Squall upon first seeing him and then literally throwing herself at him when he turns up in her cabin on the Forest Owls base. She sees no reason to hold back, no reason to not be close to people - she's the opposite of Squall, really, because where Ellone leaving convinced him that it would only hurt to let people get close, her mother's death made Rinoa hold closer to the people she considers dear, and nearly everyone she knows is one of those people. Her heart is open, and she's not sorry for it, because she honestly feels that the more she gives away, the more she receives in return. Squall's misanthropic tendencies drive her up the wall because she honestly does not understand why he believes that, leading her to constantly badgering him to open up, and to her falling for him as she learns more about him (his looks don't hurt, either).

Rinoa is also amazingly confident and stubborn. It doesn't matter what she's told or not told to do - she is going to do what she feels is right, and what other people think doesn't matter. She runs away from home to try and liberate Timber, insists on going with the SeeDs to eliminate Edea and still manages to implement her own plan even after being forbidden, and fights alongside them to end the threat of Ultimecia. Rinoa is also the one who basically harasses Squall into coming out of his shell through simply not giving up. She is learning, however, that rushing into things without planning is generally a bad idea, since many of her latest decisions have ended badly, such as having her mind overtaken in Deling City, or even potentially becoming a Sorceress at all. It's just her luck that she wormed her way into a situation that was larger than she understood and she's over her head in, but once she gets in, she's going to see it through until the end, no matter what anyone else has to say about it.

In her heart of hearts, Rinoa can be unsure and timid about her decisions. She seems to have more doubt in herself than in anyone, though she hides it well, and it honestly doesn't come up that often. 93% of her is bright and cheerful, but when that 7% decides to rear its head, it comes up with a vengeance, as Squall finds out all too often. She's thrown herself into a world she doesn't understand, and forces bigger and more powerful than herself keep dragging her along through trials and peril - is it any wonder she freaks out a couple of times? But she doesn't let it stop her, either, which is honestly the best thing she can do in the face of such emotions, as her natural bravery and determination come through in order to pull her through her problems, or she receives needed and welcomed support from her friends. Her decision to allow herself to be locked away in the Sorceress Memorial is made up of fear of herself and fear of what she could possibly become, what the world could do to her and what she could possibly do to the world. It's a selfless decision, but one made out of fear, the state that no decisions should be made in. Still, she doesn't blame Esthar for what they tried to do - the soldiers were only following orders and never treated her badly, and Esthar suffered so much in the past because of the Sorceresses that it's only logical they would want to stop the new one as soon as they could. She forgives easily, and in many cases unquestioningly. She doesn't even hold a grudge against Seifer.

Part of Rinoa hasn't grown up yet - how big a part of her that is tends to depend on what sort of day it is. Some of her actions can still be seen as childish, such as her reactions to her father and Quistis both telling her she can't accompany them to assassinate the Sorceress, and her habit of jumping from one subject to the next is enough to make anyone's head whirl. Her journey with Squall and his comrades has helped her mature and come to accept things she can't change more, but part of her still does - and probably always will - rebel against things she doesn't like, insisting she can change the world for the better and that she won't take no as an answer.

She also isn't exactly clumsy, but she does have some terrible luck in the getting-in-trouble department, so much so that more than one person has labeled her a "damsel in distress." She can't exactly disagree with it, considering she does get into trouble a lot, but she doesn't let it bother her. It kind of amuses her in a lot of ways, and she's not worried any more - she knows her friends will always help her, especially Squall, or she can use her new Sorceress powers to find a way out. Most of it is just because she's in the wrong place at the wrong time, anyway, and how is she supposed to change that?

Overall, Rinoa is a bright young lady who is ready with a smile and a laugh for almost every situation. She will not back down when the going gets rough, even if occasionally she should, and has managed to get through some difficult situations with her spirit and determination fully intact. Being thrown from her home will shake her, but she won't let her keep it down, nor will she allow others to wallow in grief.

first person sample; This is on, right? Everyone can- good, good! You know, after everything that's happened, it's really hard to believe that some things are exactly the same, isn't it? I think everyone knows that Squall doesn't like having a fuss made about him, but he's our Commander! Sometimes he needs a little fuss!

So happy birthday, Squall! That's right everyone, it's his birthday today, and everyone needs a special birthday when it comes around! So make sure you tell him today just how good a commander he is and how much you appreciate everything he does for us, and for all of Garden! After all, he's the one who keeps the hot dogs in the cafeteria for everyone, so you should all thank him for that at least!

And Squall? I'll see you tonight.

third person sample; The celebration was over, the ballroom swept free of confetti and the remnants of too many balloons popped in exuberant feelings, and Rinoa found herself waiting in a chair in Balamb Garden's office, waiting for Squall, Quistis, and Cid to finish setting in their new course with Nida on the flight deck above. The threat of Ultimecia had been defeated, Edea had been freed completely from her control and was able to resume her old life and habits, but several questions were still up in the air.

Some of them, she knew, had to do with her.

She'd heard the whispering from some of the trainees and even a few of the SeeDs she'd yet to properly meet as she walked through the corridors - the new girl had powers, strange powers no one really understood. She'd gone and locked herself up in a high tech building in Esthar. Their commander had lost his mind and jumped out into space to retrieve her. Each and every one of them had an element of truth to it, and her cheeks burned as they replayed in her mind. She couldn't blame the residents of Garden for being wary of her and what she could do; after all, she'd spent how long over the past weeks, months with Squall and their friends trying to find and stop one of her new kind? But that didn't mean she was like that, and while she knew the only thing she could do to prove the doubts wrong was continue to do no harm, it would be an uphill battle for quite a long time to come. Garden had only experienced bad of Sorceresses, never good. Trabia had been destroyed on the orders of one, and more than one war had been fought in the last decades on their orders.

She squeezed her eyes shut, hands coming up to press against the closed lids: many of them wanted her gone.

The soft whirring of the machinery in front of her caught her attention and Rinoa jumped quickly to her feet, trying to control her face and knowing she was doing a fairly poor job of it. She didn't have any home to go to now, not a real one; her father's mansion hadn't been her home since her mother died, and the Timber Owls were spread out now, doing other work to reestablish Timber in the wake of the defeat of Galbadia. If Garden threw her out, she didn't know where she would go - and she knew she didn't want to go anywhere else. Here she had friends she adored and would do anything for. Here she had the unexpected thrill of waking up in a different place every day as Garden traveled around the world. Here she had love, unexpected though it was. She couldn't bear to tear herself away from Squall, and she wouldn't make him leave the place where he was meant to be, making a difference and helping shape the world. She wanted to be doing that with him, improving life for people wherever they went, righting injustice and saving the innocent. Maybe it was a naive dream, but it was a worthwhile one.

"Please," she said, raising her hand to grip the rings hanging from her necklace as Squall and Quistis' faces came into view, clearly surprised to see her waiting for them. Rinoa didn't give them a chance to ask what was wrong, the words tumbling out without her entirely being sure what she was saying. "Please, let me stay. I'll do anything you ask, I'll go through SeeD training if you want even though I'm too old, I just can't bear to leave. I know people are nervous about me being here, I'm nervous; I don't know everything I can do yet, and some things I can do scare me, but I just- I've been here so short a time but it's become home to me." Her eyes shut, trying to hold back the fear that she would be expelled, not wanting to look at them. "You've all become home to me."

She waited, not daring to open her eyes, for some time - probably only seconds, but it felt like an eternity to her. But, finally, a pair of strong arms went around her waist (the action still a little unsure) and another hand patted the back of her head lightly, and she threw her own arms around Squall's neck and clung to him in relief, a smile breaking over her face as she knew her new family wouldn't abandon her.

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Rinoa Heartilly

January 2015

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